======Palimpsest Anthology: Memories====== //Memories// is the sixth installment of the //Palimpsest Anthology// and first premiered as a 'Spooky Spectacular' in March, 2026. The foundational premise was created by ASR. Worldbuilding is a continual process with every player. Memories uses a simplified version of Chronicles of Darkness TTRPG system. For more information on the system and instructions to build a character, please see this article: [[..:homepage:chronicles_of_darkness_system|Chronicles of Darkness System]] =====The Setting===== ----- ====World==== //Memories// takes place on an unnamed world that isn't Earth. It is not disclosed when Memories occurs in the Palimpsest Anthology timeline. The sky is filled with constellations, and celestial events such as shooting stars occur with regularity. The day is equal parts night and daylight. \\ The sun is smaller and more distant than Earth's, casting a silvery-blue glow at its zenith. \\ Without a moon, the only light after dusk comes from the stars and lamplight. ====Life==== //Main Article: [[~Lifecycle]]// Humans inhabit the community. Uniquely, they are the only creatures in this setting. \\ Besides humans, the only other life is the myriad of plants grown from the graves of those laid to rest. =====Environment===== ----- ====Geography==== The Settlement rests in an estuary valley. * To the South: * The Endless Ocean. Its tides are gentle and calm, low at night and their highest during the sun's zenith. * The River Delta. A flat shelf built up from sediment of the river. On calm nights, [[~MemorySparks|Memories]] glitter in the dark, waiting for the tide to claim them. * Unordered List Item Elevation is similar to Portland. =====The Settlement===== ----- With origins unknown, this settlement has grown to over 150 people. With an informal social structure, there is no centralized power. The closest proxy is a gathering of the ten eldest members during the crisis. Technology levels include: basic earthenware (clay pots etc), woodcraft, weaving. Hobbies include: food, music, physical art, sports, athletics, and dance. =====Characters===== ----- ====Player Characters==== ===Fen (38)(Played by Emma)=== Her family died young, except for her grandmother, who lived a very long time. Fen is in the middle of these extremes. She preserves flowers after people have passed. ===Granny Bai (90)(Played by Winona)=== ==Family Members== The Gossip Queen \\ Virtue: No One Goes Hungry , \\ Daughter(60)(Painter), Son-in-Law(60)(Rice Miller), Grandson(35) === (16)(Played by Frankie)=== ===Iand (50)(Played by Sea)=== Memory Junkie. \\ Virtue: Recklessly Helpful \\ Seamstress / Tailor. \\ Brother(50?)(Farmer), Aunt, Cousin ====NP Characters==== ----- ^ Profession ^ Name ^ Notes ^ | **Museum Doscent** | Lennea | Acquires, categorizes, and curates the museum of memory sparks. | | **Barrel Maker** | Oren | Makes waterproof containers for all applications. | | **Candle Maker** | Siv | Makes plant-based candles. Adds scents for ritual applications. | | **Horticulturalist** | Elowen | Gives advice and support to shaping plants in the settlement. Provides support to guide the dying into a plant of their choice. | | **Pottery Maker** | Ayana | Creates clay containers used for storage, cooking, and decoration. | | **Fabric Weaver** | Webb | Processes linen yarn into cloth. | | **Cloth Cleaner** | Rowan | Experienced in cleaning cloth and clothes. | | **Fabric Dyer** | Atla | Lives close to the river. Uses plants like woad (blue) or madder (red) to color fabric. | | **Clothing Maker** | Taylor | They create custom-fitted garments for those want it. | | **Perfumer** | Fior | Creates perfumes and potpourri. | | **Bread Baker** | Baxter | Operates a communal oven for creating pastries (remember no butter or yeast). | | **Tea Master** | Willow | Brews tea with reverence. Also an expert in recreational plant use. | | **Tofu Maker** | Malin | Processes soybeans into tofu and soy milk. | | **Grain Grinder** | Miller | Processes wheat, barley, and rice into flours. | | **Haircutter** | Barbara | Expert in styling and cutting hair. | | **Stone Worker** | Mason | Creates stone tools and helps gather stones used in house building and cooking. | | **Wood Worker** | Jacinto | Builts anything from houses to boats. Also carves toys. | | **Roof Thatcher** | Thatcher | Uses straw or reeds to waterproof roof. | | **Spicemaker** | Alder | Creates sugar, salt, and spices from the plants and ocean. | | **Tool Maker** | Archer | Makes fine tools for cooking, crafts, etc. | | **Professional Cook** | Daisy | Runs the public kitchen. Helps theorize new foods. | | **Scribe** | Acacia | Helps write down ideas and helps teach writing to the youth . | | **Protector** | Porter | Patrols the wilds around the settlement. Protects children from becoming lost. | | **Triage Doctor** | Primrose | Applies stints and basic triages to anyone who needs it. | | **Burial Ritualist** | Arvid | Facilitates burial rituals, and digs gravesites if needed. | | **Fruit Collector** | Linden | Gathers fruit and veggies from gardens if people need help. | | **Ewerer** | Ewer | Responsible for bringing and heating water for people who need it. | | **Therapist** | Bellerose | Prepares rooms of memory sparks. For catharsis, comfort, etc. | | **Herald** | Harold | Communicates news quickly when needed. | | **Bath Curator** | Olive | Operates the communal bathhouse. Helps make relaxing experiences for patrons. | | **Alchemist** | Vinca | Finds surprising ways to use plants. Develops compounds, medicines. Etc. | | **Minstrel** | Harper and Piper | Twin musicians. Collects musical memories, teaches, and performs music. | | **Courier** | Muguet | Helps move resources around the settlement. | ====TTRPG Modifications==== ----- The following Chronicles of Darkness skills have been modified: ^ Mental ^ Physical ^ Social ^ | Academics | Athletics | Animal KenPlant Ken | | ComputerTool Use | Brawl | Empathy | | Crafts | DriveBoat | Expression | | Investigation | FirearmsThrow | Intimidation | | Medicine | Larceny | Persuasion | | Occult | Stealth | Socialize | | Politics | Survival | Streetwise | | Science | Weaponry | Subterfuge |