campaigns:palimpsest:homepage:chronicles_of_darkness_system
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| campaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 04:21] – [Step 7: Determine Advantages] asrasmussen | campaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 06:17] (current) – [Step 2: Anchors and Breaking Points] asrasmussen | ||
|---|---|---|---|
| Line 56: | Line 56: | ||
| Breaking Points are events that push your character beyond their limits. Such as: | Breaking Points are events that push your character beyond their limits. Such as: | ||
| - | * "The character performs an action that either violates their personal moral code or that is considered unacceptable in society. | + | * The character performs an action that either violates their personal moral code or that is considered unacceptable in society. |
| * The character witnesses something traumatic, terrifying, or that rattles their understanding of the world. | * The character witnesses something traumatic, terrifying, or that rattles their understanding of the world. | ||
| * The character is the victim of a supernatural attack, whether physical, emotional, or mental. | * The character is the victim of a supernatural attack, whether physical, emotional, or mental. | ||
| Line 145: | Line 145: | ||
| Advantages are aspects of your character used to determine how well they do in some of the crunchier parts of the game. (Like Health or Defence) | Advantages are aspects of your character used to determine how well they do in some of the crunchier parts of the game. (Like Health or Defence) | ||
| - | ^ Willpower | = Resolve + Composure | Willpower is spent to increase a dice roll by ♦♦. One willpower is regained per good night' | + | ^ Willpower | = Resolve + Composure | Willpower is spent to increase a dice roll by ♦♦. One willpower is regained per good night' |
| ^ Health | = Size + Stamina | | ^ Health | = Size + Stamina | | ||
| - | ^ Initiative | = Dexterity + Composure | | + | ^ Initiative | = Dexterity + Composure | |
| ^ Defense | = Lower of Wits or Dexterity + Athletics | | ^ Defense | = Lower of Wits or Dexterity + Athletics | | ||
| - | ^ Size | = 5 for humans | | + | ^ Size | = 5 for humans | |
| - | ^ Integrity | = Starts at 7 | | + | ^ Integrity | = Starts at 7 | Integrity can be lost by experiencing breaking points. The higher your integrity, the more likely you are to shake off traumatic events. |
campaigns/palimpsest/homepage/chronicles_of_darkness_system.1774671708.txt.gz · Last modified: by asrasmussen
