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campaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 04:21] – [Step 7: Determine Advantages] asrasmussencampaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 06:17] (current) – [Step 2: Anchors and Breaking Points] asrasmussen
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 Breaking Points are events that push your character beyond their limits. Such as: Breaking Points are events that push your character beyond their limits. Such as:
-  * "The character performs an action that either violates their personal moral code or that is considered unacceptable in society. +  * The character performs an action that either violates their personal moral code or that is considered unacceptable in society. 
   * The character witnesses something traumatic, terrifying, or that rattles their understanding of the world.    * The character witnesses something traumatic, terrifying, or that rattles their understanding of the world. 
   * The character is the victim of a supernatural attack, whether physical, emotional, or mental.    * The character is the victim of a supernatural attack, whether physical, emotional, or mental. 
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 Advantages are aspects of your character used to determine how well they do in some of the crunchier parts of the game. (Like Health or Defence) Advantages are aspects of your character used to determine how well they do in some of the crunchier parts of the game. (Like Health or Defence)
  
-^ Willpower | = Resolve + Composure | Willpower is spent to increase a dice roll by ♦♦. One willpower is regained per good night's rest. Willpower can also be gained by acting on your virtues and vices. +^ Willpower | = Resolve + Composure | Willpower is spent to increase a dice roll by ♦♦. One willpower is regained per good night's rest. Willpower can also be gained by acting on your virtues and vices. |
 ^ Health | = Size + Stamina | ^ Health | = Size + Stamina |
-^ Initiative | = Dexterity + Composure |+^ Initiative | = Dexterity + Composure | 
 ^ Defense | = Lower of Wits or Dexterity + Athletics | ^ Defense | = Lower of Wits or Dexterity + Athletics |
-^ Size | = 5 for humans | +^ Size | = 5 for humans |  
-^ Integrity | = Starts at 7 |+^ Integrity | = Starts at 7 | Integrity can be lost by experiencing breaking points. The higher your integrity, the more likely you are to shake off traumatic events. |
  
  
campaigns/palimpsest/homepage/chronicles_of_darkness_system.1774671708.txt.gz · Last modified: by asrasmussen

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