campaigns:palimpsest:homepage:chronicles_of_darkness_system
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| campaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 03:45] – [Step 4: Skills] asrasmussen | campaigns:palimpsest:homepage:chronicles_of_darkness_system [2026/03/28 06:17] (current) – [Step 2: Anchors and Breaking Points] asrasmussen | ||
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| Line 47: | Line 47: | ||
| Create 1 long-term aspiration for your character. | Create 1 long-term aspiration for your character. | ||
| - | ====Step 2: Anchors==== | + | ====Step 2: Anchors |
| ----- | ----- | ||
| This is where your character' | This is where your character' | ||
| Line 54: | Line 54: | ||
| Choose a virtue and a vice for your character. | Choose a virtue and a vice for your character. | ||
| - | ====Step 3: | + | |
| + | Breaking Points are events that push your character beyond their limits. Such as: | ||
| + | * The character performs an action that either violates their personal moral code or that is considered unacceptable in society. | ||
| + | * The character witnesses something traumatic, terrifying, or that rattles their understanding of the world. | ||
| + | * The character is the victim of a supernatural attack, whether physical, emotional, or mental. | ||
| + | |||
| + | The following questions should be considered to determine some breaking points for your character: | ||
| + | |||
| + | * What is the worst thing your character has ever done? | ||
| + | * What is the worst thing your character can imagine themselves doing? | ||
| + | * What is the worst thing your character can imagine someone else doing? | ||
| + | * What has your character forgotten? | ||
| + | * What is the most traumatic thing that has ever happened to your character? | ||
| + | ====Step 3: Attributes==== | ||
| ----- | ----- | ||
| CoD has 9 different attributes, grouped into 3 categories. (Mental, Physical, Social) | CoD has 9 different attributes, grouped into 3 categories. (Mental, Physical, Social) | ||
| Line 81: | Line 94: | ||
| ----- | ----- | ||
| Like attributes, skills are grouped into mental, physical, and social categories. | Like attributes, skills are grouped into mental, physical, and social categories. | ||
| + | However, unlike attributes, you do not start with a ♦ in each skill. | ||
| ^ Mental ^ Physical ^ Social ^ | ^ Mental ^ Physical ^ Social ^ | ||
| Line 92: | Line 106: | ||
| | Science | Weaponry | Subterfuge | | | Science | Weaponry | Subterfuge | | ||
| - | In your favorite category, | + | ^ ♦ ^ ♦♦ ^ ♦♦♦ ^ ♦♦♦♦ ^ ♦♦♦♦♦ ^ |
| + | | Novice | Professional | Experienced | Expert | Master | | ||
| + | |||
| + | In your favorite category, | ||
| + | 2nd category, 7x ♦. | ||
| + | 3rd category, 4x ♦. | ||
| + | |||
| + | ====Step 5: Skill Specialties==== | ||
| + | ----- | ||
| + | |||
| + | To further customize your character, you can determine skill specialties. | ||
| + | You get to make these up! But if you'd like recommendations, | ||
| + | |||
| + | These are niche situations in which your character is more proficient at a skill. | ||
| + | |||
| + | For example, if your character has ♦♦♦ in Expression, that says on average, they are experienced at communicating their thoughts and emotions. However, you might be exceptionally skilled at slam poetry. That's a skill specialty. | ||
| + | |||
| + | In the situations where you are expressing yourself through slam poetry, you will roll with ♦♦♦ + ♦. | ||
| + | |||
| + | Choose 3 skill specialties. | ||
| + | |||
| + | ====Step 6: Merits==== | ||
| + | ----- | ||
| + | |||
| + | Merits are your character' | ||
| + | |||
| + | They are meant as a means to customize your character and do cool things! A merit' | ||
| + | |||
| + | Merits are purchased with ♦. During character creation, you have 7x ♦ to spend. | ||
| + | |||
| + | Some merits have ability score prerequisites. Others must be leveled up incrementally by purchasing the same merit over again. And some can be purchased at a variable price, to get a boosted effect. | ||
| + | |||
| + | Take a look at the handbook and reach out if you have any questions. | ||
| + | |||
| + | ====Step 7: Determine Advantages==== | ||
| + | ----- | ||
| + | |||
| + | Advantages are aspects of your character used to determine how well they do in some of the crunchier parts of the game. (Like Health or Defence) | ||
| + | |||
| + | ^ Willpower | = Resolve + Composure | Willpower is spent to increase a dice roll by ♦♦. One willpower is regained per good night' | ||
| + | ^ Health | = Size + Stamina | | ||
| + | ^ Initiative | = Dexterity + Composure | | ||
| + | ^ Defense | = Lower of Wits or Dexterity + Athletics | | ||
| + | ^ Size | = 5 for humans | | ||
| + | ^ Integrity | = Starts at 7 | Integrity can be lost by experiencing breaking points. The higher your integrity, the more likely you are to shake off traumatic events. | | ||
| + | |||
campaigns/palimpsest/homepage/chronicles_of_darkness_system.1774669524.txt.gz · Last modified: by asrasmussen
